It has been 3000 years since the Dungeon Hazard changed the world from a normal land filled with orcs, humans, elves, and the like and turned it into the adventurer’s wet dream – a never-ended expanse of dungeon zones and rooms populated with denizens better left to the imaginations of erstwhile architects. The sky has been sealed away, only a never-ending series of stonework from which golems frequently detach themselves from, falling to the Dungeons below to further propagate the Hazard.
As far as the foot will travel, there are naught but Dungeons. All throughout the seas, skies, and land, there are Dungeons. IT IS TRULY
A DUNGEON WORLD
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